I think I overcompensated a little when I made my gameplan, and I've been following the path of "what can I do to make it look more like what I want". By intentionally trying to simplify the process and keep myself from getting distracted, I've made the code messy and ignored my greatest asset -- my ability to recursively deconstruct a problem into bite-sized morsels.
To-dos for next weekend's work:
- PRNG (Pseudo-random number generation) code, think SDL provides some of the basics.
- A class representing a 2-d periodic domain, and all of the necessary helper functions. Computing distance, for example, requires a little more work.
- Put a "draw each entity" stage in the graphics engine (kinda important, no?).

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